Get Involved!

We’re looking for stakeholder input!

March 3rd 2023

We have progressed to the second phase of this project which means we are looking for your opinions!

Who are we looking for?

  • Research experts (e.g., rehabilitation researchers, occupational therapists, physical therapists, etc)
  • Game designers and developers
  • People who have used video games for assistance with their rehabilitation or health managament

What does this study involve?

  • Watch an online instructional video explaining the GARDEN Framework.
  • Receive a copy of the GARDEN Framework and a link to the first-round survey with questions about how the Framework’s representativeness, clarity, and usefulness.
  • The research team will create a revised framework for the next Delphi round based on the survey results. For each subsequent Delphi round, we will record a brief presentation summarizing the preceding round’s results and the modifications made to the framework.
  • Watch a brief presentation summarizing the revisions and complete a new Delphi survey accompanied by your original response then evaluate all components of the framework at each round to account for new sights

What is the time commitment?

  • Each round may take up to 60-90 minutes to complete.
  • Delphi rounds will allow 2 weeks for survey completion.
  • This study will involve 2-4 Delphi rounds, with 2-4 weeks between rounds for us to analyze the survey responses and revise the framework.
  • Depending on the final Delphi round results, the research team may also invite participants for a 2-hour roundtable discussion over teleconference to review and finalize the GARDEN Framework.
  • Once the GARDEN Framework is complete, participants will have the option to be publicly listed as a contributor to the GARDEN Project on our website. Participants may also be invited to contribute to authorship of subsequent materials and publications if they wish to continue with the project.

If you are interested in participating in this research study, please contact us at garden.rehabresearch@ubc.ca

Help us Create Video Games with You in Mind

Rehabilitation games (RGs) are an emerging field of digital games specifically designed to support aging and wellness through therapeutic activities. Success of RGs depends on achieving both wellness goals and engaging players in compelling game experiences. However, current game design for rehabilitation often lacks storytelling, emotional investment, skill, and fun holistic experiences to sustain engagement of users. The GARDEN project aims to develop a design framework for RGs that supports these qualities by focusing on the end user in their role as a game player and rehabilitation client.

What phase of the project are we in?

Currently we are in the second phase of the project, which is a study involving interviewing older adults about their experiences with rehabilitation games. For this phase of the study, we want to know more about how older adult with such experience think about game design and how to better involve them in creating games for rehabilitation that suit their needs.

If you are interested in participating in this research study, please contact Gordon Tao at gordon.tao@ubc.ca    

If you know anyone or groups who might be interested, please help us by sharing our recruitment poster.


Am I eligible?

We are looking for individuals aged 50 or older who have experiences using videogames for health (such as physical, occupational, or cognitive therapy) in any way. For example, some older adults have played the exercise videogame on the Wii or Kinect for exercise therapy. Others may have participated in research involving videogames for cognitive therapy, e.g. “brain games”. In other cases, games have been used in well-being programs for mental health or pain management. It’s quite a broad category and we’re looking for a range of experiences. Can you think of any of your experiences that might be similar? Anything at all!

The interviews are in English and participants must have access to a computer with webcam and internet.

What is involved as a research participant?

  • Participants will take part in two, 1-hour online interview sessions with a friendly and qualified PhD student
  • Participants will be asked to share their opinions and experiences using video games for therapy
  • Honorariums will be given to participants to thank you for your time and contributions